Rhino mac plugin dev

Hi guys,

Could anyone please tell me where I could find the sample & docs for the plugin development for macbook? We use c++ to develop plugin for rhino window.

Thank you.
Regards
Eric

I think C++ is not directly supported on mac. Rhinocommon is multiplatform.

You could create .NET plugin and PInvoke C++ in it, but I am not sure how far it will work on mac.

Hi Dale Fugier,

Thank you for your reply. I need to use SDK to let user pick entities (curves, surfaces or meshes), do you have any sample codes which show me how to link the plugin with Rhino inside Mac?

thank you.
Regards
Eric

Hi @smartunfold,

All of the RhinoCommon samples you’ll find, that demonstrate how to select objects, will work on the Mac.

Or is this not your question?

– Dale

Hi Dale Fugier,

Thank you. I will take a look at the codes.

Do you know how to load a plugin to Rhino3D version 6 in macbook? I thought it would be a straight forward thing, but I didn’t find any info. The info from web is sketchy.

Thank you.
Regards
Eric

Hi Lukasz, thank you very much. Eric.