In the Rhino WIP, we’ve added a Group Mode option to the Inset command when selecting polysurfaces.
What is the Inset Group mode?
After selecting a polysurface, the faces which share an edge are grouped together. The outside boundary of the group is then offset along the surface and used the split the polysurface.
This is different than in Rhino 8, were each face could only get its own closed boundary, unaware of the neighbouring face’s boundary (Single Mode). Rhino WIP offers both options:Mode=Single | Mode=Group
I wonder why the large arc surface at the back didn’t resulted into a similarly clean output offset surface. It looks like the output consists multiple unwanted spans across the entire length, even though an offset surface of this kind should retain the original simple structure (degree 2).
Also, any option for a bevel to be combined with the offset? About two decades ago 3ds Max 4 had a very useful tool for adding both, an inset and bevel simultaneously. The default setting was 45 degrees. That combination is quite popular in the classic architecture, kitchen furniture, product design, mechanical components etc.
Perhaps it could be combined with that new fillet type implemented in Rhino 8, but making it an optional type inside the “Inset group” tool. I forgot the name of the command, but it used a surface edge as a rail for the fillet.
Ideally, the inset of that large arc surface edge at the back side should result into a proper offset arc curve with degree 2. Just like the input geometry. Once that is achieved, the subsequent extrusion of the inset surfaces (PushPull) should consist only arc extrusions in this particular example (your 3d model).
My last model is made to push your new Inset tool a bit harder, thus help you make it more consistent in the future.
I have trouble with the option _ThroughPoint, when selecting more faces. Only one face shows the interactive cursor movement. This is hard to find, and understand.
Yes. This is the ongoing problem with all direct editing tools in Rhino, including push-pull.
Elegant user interaction, fast and unequivocal in intent and input are awesome, unfortunately it almost always generates not-usable geometry on degree 2 surfaces. Even some planar degree 1 edits also get surfaces completely trashed.
For now all these workflows show a beautiful feature that’s a present-time impossibility given how unreliable and low quality the output topology is.
I hope this is taken more seriously. We have provided many examples of direct editing tools failures and they have not been addressed yet AFAIK.