When you use _Render
you’ll be using the old-style renderer, which is not using the GPU.
You’ll need to use the Raytraced
viewport mode to utilize your GPU. To get render results from the Raytraced
viewport you’d use the _ViewCaptureToClipboard
and _ViewCaptureToFile
commands. If you are working with more raytrace-intensive scenes (size-wise, or complexity otherwise), you might want to consider using _TestPackageManager
and install the rhino-render-next
package, which gives you _Render
capability with the GPU using the Rhino Render Next
renderer (which is Raytraced
, but then for _Render
).