I have been trying to make use of some free models of people from the 3D sketchup warehouse. Several of them are fine, but a few either don’t show their textures initially or in the case of the one attached, even though the texture mapping is showing, it does not render.
I have tried numerous things to get it to work but I am no expert.
So, I found a solution. Even though the textures were showing in the viewport, it would not render. The solution is to not embed textures on import so that the texture is visible as a separate jpeg. You then have to create a new material and assign the jpeg texture file to it. Then apply it to the model.
Oh, there was one other step - rhino didn’t like the long file name of the jpeg so that had to be shortened too.
Hi @pascal my earlier work around doesn’t seem to work with this latest model. Attached is the file I’m currently trying to get working. The textures are included in the sketchup file. The same result occurs whether the textures are embedded or not. Even when they are not, I cannot manually reattach them to the materials.
I have even tried changing the file names to remove any special characters.
Whatever I do, I cannot get the books to render with the textures.
Hi Robin - we definitely see problems - there is a bug there, no question- but no fix yet either. I see the skp file you posted, I’ll have a try with that as well.
@robin - I’m afraid the ‘books’ skp file looks correct when opened here… I’m not sure how to track this one down - just out of curiosity, does mine look OK on your system? (Textures embedded, on skp open) Books_PG.3dm (5.9 MB)
@robinp , in my own tests on Windows I get behavior as you reported, but models import correctly if I check the Use Sketchup Texture Writer. I don’t know if that exists on the Mac version, but if it foes, have you tried it?
@robinp I can’t help much with the Rhino Render part, and I can only offer a meager comfort, but this summer I’ll be working on getting RhinoCycles on the Mac WIP version. Your model renders fine with Cycles on Windows, it should work just the same on Mac.