Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 16GB)
.NET 7.0.20
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Standard graphics configuration.
Primary display and OpenGL: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 2GB, Driver date: 9-13-2024 (M-D-Y). OpenGL Ver: 4.6.0 - Build 32.0.101.6078
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 2GB, Driver date: 9-13-2024 (M-D-Y). OpenGL Ver: 4.6.0 - Build 32.0.101.6078
> Integrated (slow!) graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: Off
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 2.1
Anti-alias mode: 2x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Intel
Render version: 4.6
Shading Language: 4.60 - Build 32.0.101.6078
Driver Date: 9-13-2024
Driver Version: 32.0.101.6078
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2097148 KB
Rhino plugins that do not ship with Rhino
C:\Program Files\Enscape\Enscape.Rhino.Plugin-net48\Enscape.Rhino8.Plugin.dll “Enscape.Rhino8.Plugin” 4.2.1.88
I have been using rhino on this laptop since August 2024 but the problem just started on Monday.
I changed the graphics to 2.1 to see if that would help - OpenGl setting would you recommend?
I just disabled the escape plug in and no difference.
Those two statements seem to be pointing in different directions. Do you know which version you were running when it was still working?
Does Rhino eventually start responding again?
The recommened setting is to keep this at the max that the GPU supports. For troubleshooting purposes, that can be moved back one step at a time, but if that doesn’t change things (as it doesn’t in your case), it should be put back at max.
-wim
Monday it had an update and started to freeze, then another update, and it still has the problem I am ging to try looking at the driver over the weekend to see if that’ll fix it
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 16GB)
.NET 7.0.20
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Standard graphics configuration.
Primary display and OpenGL: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 2GB, Driver date: 9-13-2024 (M-D-Y). OpenGL Ver: 4.6.0 - Build 32.0.101.6078
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 2GB, Driver date: 9-13-2024 (M-D-Y). OpenGL Ver: 4.6.0 - Build 32.0.101.6078
> Integrated (slow!) graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Intel
Render version: 4.6
Shading Language: 4.60 - Build 32.0.101.6078
Driver Date: 9-13-2024
Driver Version: 32.0.101.6078
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2097148 KB