wow i never expected such a positive reply thank you so much!!
if the commands like “SelectionsToSeams” and the reverse one, it would be much appreciated for making a plugin myself that would do some more ‘game ish’ workflows for uvs.
Yea, the issue is if you click the face in the viewport (not the uv editor) it will mark it, but it will not select it in the uv editor, thus you cant select the unwrap method or reunwrap. So it would just be, not just marking it but also selecting it in the uv editor.
And then maybe also, making the ‘insides’ of a face in the uv editor(not just the edges/curves), also clickable so you dont have to click the borders(or maybe that is already possible?).
A feature that would make a workflow really good would be, to be able to unwrap a selection, then instead of having to go around and mark seams you would mark selections, unwrap, straighten, lay on the trimsheet. Then go the the next faces etc. Then having like, the not yet unwrapped faces have a color or something. (I could do via an extension).
Then i would just need the “unwrap selection” even if it isnt unwrapped via the full model yet. (Which is not possible now, because when selecting a face, you cannot click the unwrap button in the uv editor, so a command or something would be cool, or a fix to the greyed out button/method).
I thought about doing some, ‘kinda bad plugin’ with object relative position coordinates instead of the ids/names of the edges themselves, to be able to survive the more spooky/weird internals that probably happens on a nurbs model when doing edits. Then i would also be able to use those ‘tags’ to mark edges as smooth/hard, and have a weld/unweld step when exporting at the end, with an angle option as well. (Ok thats a seperate topic… haha).
For the texel density unwrapping, couldnt a scale or something just be set when you unwrap, then when you unwrap the islands have the correct size relative to that scale?
Like ‘world size per uv tile’ so basically meters per uv tile.
And a last thing, when moving the islands around it would be nice to see it update in real time for lining up stuff for trim sheets, instead of having to let go, or moving in tiny increments.
I appreciate it! thanks for the reply!! wow!