Hello,
I’m having trouble applying a texture to a mesh using an image stored on a NAS.
When I drag and drop the image onto the mesh, it stays white, and Rhino says it can’t find the image. However, if I export the object to a new .3dm file and embed the texture inside it, Rhino is able to find and display the texture correctly when I open the exported file.
So it seems that Rhino can access the image, but fails to use it properly when it’s stored on the NAS.
Thank for the replay, sadly this is already my cases
I manage to fixe this, by adding the texture path to the rhino search path and call RefreshAllTexture.
Which is anoying because i need to do these 2 step each time. Adding the path before texturing and call refresh after didn’t solve the issue.