Bump. I have about 2 weeks until this goes out for bid and I start getting complaints from contractors because they can’t read fuzzy rasterized annotations.
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 64GB)
.NET Framework 4.8.9290.0
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2080 Ti (NVidia) Memory: 11GB, Driver date: 8-14-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 560.94
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-14-2024
Driver Version: 32.0.15.6094
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 11 GB
Rhino plugins that do not ship with Rhino
C:\ProgramData\McNeel\Rhinoceros\8.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino8.rhp “Datasmith Exporter” 5.4.2.0
D:\Life\5Work\Tools\Rhino\blockeditnew20230622\BlockEditNew.rhp “BlockEdit” 1.0.0.0
Please also note that in addition to the hatch bleeding, when vector printing the clipped surface edges are not respecting the section style I’ve applied (black for new, gray for existing), but appear to be defaulting to per-object color.
Hi again Japhy, I reeaallly need this to work asap, but am not seeing anything happening on the Youtrack issue. I’m happy to test solutions directly if that would help.
In the detail that you show a screenshot of in this thread, you have two clipping planes that are active. One of those is sitting in the outer wall and you are seeing the openings in that front facade in the output of the vector mode. Disabling that clipping plane should make that go away.
Also, changing the section style from solid to a hatch pattern makes that go away.
-wim
Thank you Wim, I deleted all but my main clipping plane and that appears to have fixed the hatch bleed issue for now.
However, I’m still getting per-object-color lines on top of my section-styled lines.
Also I have a hatch object in the model to indicate flooring which you can see has disappeared in the vector version (parallel vertical lines). That hatch is inside the main block for the model, and if I BlockEdit, and then vector print, it will reappear.