Rhino 7.10, Rhino Render, memory error

Hi @nathanletwory,

my customer reported a memory error while rendering an animation with 2000 frames. After the 5 frame he gets this memory error. Here are more details:
https://www.flexicad.com/service/forum/index.php?topic=9137

What to check?

Thanks

Michael
www.flexiCAD.com

What command are we talking about? Instead of linking to a german language forum please translate the pertinent bits and post them here directly. Thanks.

Hi Nathan,

the turntable command with option “RenderComplete”, where Rhino Render is the active render.

Thanks

Michael

This week I’ve been using RecordAnimation multiple times with no memory error.

What are the steps to reproduce? Does it always happen?

I will ask, thanks.

I think the problem is the post-effects pipeline. There has been a fix for that already in what will become Rhino 7.11. Best is probably to turn off the nvidia denoiser if that is in use.

Hi Nathan,

he still added a crash report. He thinks also this happens without post-effects:
https://www.flexicad.com/service/forum/index.php/topic,9137.msg16295.html#msg16295

Thanks

Michael

P.S.: This is his crash-report:


[ERROR] FATAL UNHANDLED EXCEPTION: System.Runtime.InteropServices.SEHException (0x80004005): Eine externe Komponente hat eine Ausnahme ausgelöst.
   bei ccl.CSycles.cycles_session_sample(UInt32 clientId, UInt32 sessionId)
   bei ccl.Session.Sample()
   bei RhinoCyclesCore.RenderEngines.ModalRenderEngine.Renderer()
   bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Threading.ThreadHelper.ThreadStart()
[END ERROR]

I’ll see if I can replicate. I’m working on a re-implementation of the RecordAnimation command currently anyway. So far I have been successfully able to render out all SetTurntableAnimation I have worked with.

Does the user have a viewport in Raytraced mode while using RecordAnimation with RenderFull? If so, does it help to have the viewport not be in Raytraced mode while using RecordAnimation?

Also, please replicate always all necessary information in the topics on our Discourse. I don’t want to hop over to other sites when not necessary. Additionally this ensures data and information stays intact even if the external site stops functioning. Thanks.

I will ask again. Thanks