Recently I noticed that all layouts had activated unwanted layers. Not knowing what had caused the problem, I reverted to a recent copy of the model. It has happened again, and I now know the trigger. I made a minor change to the model, and wanted to print some of the layout pages. Normally, I would save the model, then activate all layers in any of the 4 working views, then print the required layout pages, then close the model without saving so that only the working layers are active. The problem arose when I forgot the save step. In order to save the minor changes without all layers being active, I used Ctrl Z to undo the activation of all layers, then saved, then reactivated all layers. At that stage, all layouts had unwanted layers active.
On the matter of layouts, something that is annoying is that when a new layer is created, it becomes active in all layouts. That requires manual adjustment of every layout. Is there a setting to override this behaviour?
Rhino 6 SR35 2021-8-10 (Rhino 6, 6.35.21222.17001, Git hash:master @ 073ac7b225c67348731c6597127b9410126c3139)
License type: Commercial, build 2021-08-10
License details: Cloud Zoo. In use by: Garry Nelson ()
Windows 10.0.0 SR0.0 or greater (Physical RAM: 32Gb)
Machine name: LIGHTNING
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 6-1-2021 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 2080 with Max-Q Design (NVidia) Memory: 8GB, Driver date: 6-2-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 532.09
> Integrated acclerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-2-2023
Driver Version: 31.0.15.3209
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB
Rhino plugins
C:\Program Files\Rhino 6\Plug-ins\Commands.rhp “Commands” 6.35.21222.17001
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 6\Plug-ins\RhinoBonusTools.rhp “Rhino Bonus Tools”
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 6.35.21222.17001
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp “RhinoCycles” 6.35.21222.17001
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 6.35.21222.17001
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”
Correct layout example…
Corrupted layout example…
Regards, Garry.