I am trying since a few days now to somehow get materials exported with my 3D objects I create with Rhino 6 for Mac.
It seems there is just no way to make this work.
Here is the rough workflow:
use 3D assets from 3rd party software (3D, Materials, Textures)
export from 3rd party software for use in Rhino (export plugins Rhino understands at least partially are: FBX, OBJ (lots of issues), 3DS (lots of issues)
import of data into Rhino 6 (FBX so far works ok, 3D objects, materials and textures are mostly imported)
work in Rhino (creation of new 3D objects, assign materials, textures, restructuring files, …)
Now we come to the terrible part:
- export of data from Rhino:
- FBX - 3D objects are exported, even textures can be saved but third party software simply does not read any material or texture information - when trying to import these files with the latest version of Blender an error message pops up that the file format is outdated
- OBJ - lots and lots of issues with flipped normals although all was well within Rhino
- 3DS - limitation of object / group / file naming + incompatibility of texture formats -> no textures + garbled and truncated object / group / file naming
Now for what I need to accomplish there is a perfect solution everyone tells me - buy Autodesk 3DS Max and be done - I know it would work but I simply do not want to buy 3DS Max for 2K a year as a glorified file export/import tool (as I simply would want to continue to work in Rhino anyway).
What hurts is that the needed I/O is right there in front of my nose on the screen - Rhino has all the I/O I need - I just cannot make it work !@#$%