Dear all,
I reported this already with Rhino5 and was told it has been fixed in Rh6. I upgraded to Rh7 today and found out that the problem still persists: Textures often are not displayed correct. However, when you put the object into a block definition, the texture suddenly works. Am I doing something wrong here?
thank you for your reply! Find the required files below. ‘Block’ is the original object, ‘File’ contains ‘Block’ as block definition. Block.3dm (3.7 MB) File.3dm (504.1 KB)
Thank you for your help!
Cyana
turns out that Rh7 induces a real texture mess - below an object that is displayed correct, however within the block definition it obviously uses a different texture.
Hi Cyana - it is really unclear how these materials and textures should be assigned, can you please re-save the Block file and make sure to check the box that includes the textures in the 3dm file, so that I do not have to guess at how these are applied.
sorry, I did not know this - I always thought that the texture is stored within the material. Here the block file with saved textures: Block.3dm (3.8 MB)
During assignment, the texture looks correct. When the texture is assigned, the backside is displayed on the front (and the rear as well), and somehow tilted.
Below the file. equ.012.CDCDistr.3dm (3.4 MB)
Thanks
Cyana