Please is there a way to retain properties like materials and material mapping when referencing Rhino geometry into grasshopper?
I tried to reference a textured mesh into Grasshopper and populated it on a surface but after baking, the meshes, all their properties were lost except the geometries.
Is there a way of retaining the materials of a referenced Rhino object in grasshopper OR is my logic wrong for how referencing geometry into grasshopper works?
Please, is there any way grasshoppper can do this without having to write a custom script in python or c#?
I think you might want to look at the package “Human”
There are components for extracting object attributes as well as baking with attributes.