As per usual, I’m guessing that I’m overthinking this problem.
I have a freeform surface that I’ve scanned, imported, and created numerous cross sections in 2 directions. See the screenshot below. I then rebuilt the curves so as to create a uniform surface. The problem is that not all section curves in one direction cross all of the section curves in the other direction (nor do they necessarily actually intersect because of the “rebuild”) so I can’t use Network Surface. I can create a lofted surface in one direction (e.g. blue) but those aren’t “driven” by the other direction. Maybe there’s a suitable way to create an “average” surface from numerous lofts. So the question is: what’s the best way to use all of these valid cross sections to create a surface that is the closest approximation to the scanned object?