Rhino WIP/Raytrace test on an Evermotion tree imported as a linked block from an FBX file (296MB)
Display mode performance:
Wireframe - Ok
Shaded - too slow, impossible to work with
Raytraced - 6.33min (see result below)
I was hoping to get something similar to my Rhino 5/Thea rendering (below) using lots of 3d trees inserted as proxy objects, 3d grass and 3d scanned people. (render time: only 3 hours! on a MacBookPro I7-4870 2.5Ghz/ GT750M)
I shared the results in order to point out that:
- vegetation is important for architectural rendering
- proxy objects are a necessity when working with high-poly meshes.
- and the fact that all this is already possible in rhino 5 using thea or vray
(those 2 plugins are the only ones i found that support rhino viewport integration, camera sync, 2 point perspective and proxy objects)
Will this be possible in rhino6 without additional plugins? Is architectural visualization a serious goal for the future?