I thought I’d share some of our architectural illustration work here. Rhino is a key part of our process where all the models get created or imported into for cleanup, detailing, full camera, scene, and entourage setup. The final renderings are done with Vray for 3DMax with Photoshop post-production. I am attaching a Rhino model screenshot for each final illustration.
thanks – the scenes are mix of meshes and breps (architecture) - depending of if it was modeled in Rhino from scratch or imported from some other software (Revit, SketchUp) and detailed. But the entourage elements (cars, people, trees etc.) are all meshes, most of them block instances/vray proxy objects. That definitely helps with the speed and keeping large scenes manageable.
Yes, all is modeled and populated in Rhino (mix of meshes, curves and nurbs) and then exported as mesh into Max just for rendering in Vray. The Vray for Max has always been ahead of Rhino version and also Max has some more advantages with managing the complex scenes output files for postproduction.
Hi Jarek.
I agree with you, V-Ray in 3DS Max is always ahead. And it is also easier to texture models in Max. I use the same approach also. But I have problems with the camera. How do you set-up camera in the same position as in Rhino?
for the camera match, technically you can just type the same camera/target/lens values from Rhino Vport Properties to 3DSMax camera. But - it is tedious, and will not guarantee a ‘perfect match’ if certain conditions are not met (I mean: the camera angle will be exactly same, but rendered/capture image from Rhino and Max may not overlap pefecty).
See this thread for some more explanation of how to make this work (my last post):
I am also attaching a rhp of just the Rhino to Max camera exporter that was a part of the RATTools I released very long time ago, in case anyone finds that useful.
WOWWWW WONDERFUL !!!
Is there a need to learn 3D Max in order to use it for V-ray purpose ?
What kind of file do you export from Rhino to 3DMax?
What is Breps?
great work!
just a question, the tree used in the model are from a library? have they got a material texture already map on?
I’ve used for a little job Land Design (a wip freeware plugin for rhino) but if I insert many tree the file became early too heavy to set and render in maxwell render…
From memory you can copy the tree and you get an lighter ‘instance’.
Please test it yourself; it’s been a while since I used landsdesign but I recall testing it with Octane and observing that tree’s placed using the tree placement tool added several MB memory consumption for each additional tree placed whereas each copy & paste tree added almost no additional MB memory…
Let me know if it doesn’t work and I’ll find my project file and confirm the workflow…