as I am often working on very large and heavy scenes, I experience display performance problems on a regular basis. In 90 % of the scenes It is not the actual architecture (I do visualizations for buildings) but the accessories like cars, trees and people which cause the impact.
I already try play every trick i know of, but here is one thing that really would be a game changer for me:
Please make it possible to define a optical placeholder (display proxy) for a block, this way we could keep our scenes low on memory usage by using blocks and boost up the display performance by magnitudes (please see attached picture for demonstration…)
There should be an global button to enable or disable all display proxies, this way there won’t be a problem when we want to render the scene (construction with proxies enabled, turn off all proxies before rendering…)
Is it so hard to do?