Does anyone know what could cause this error and how to solve it? If there is a box mapped object then the XYZ Position settings do not affect the mapping, while Rotation and Size do. At the same time when the object is moved the texture position changes, as if it was in WCS mapped material. You can see the effect in the video below.
This happens on a specific computer, in any file. If I open the same files on other computers it works correctly. The computer has the latest SR of Rhino 6 and video card drivers have been updated as well.
I’ve looked at all the usual suspect, WCS texture mapping, wrong mapping channel, advance texture preview setting, but none of these seem to be causing the issue.
EDIT: For clarity, I’m posting this for another person, who will join the conversation later on.
Although this probably isn’t very helpful, because this file works correctly on other computers, so I assume this is problem with the settings of this specific computer.
Rhino 6 SR32 2020-12-5 (Rhino 6, 6.32.20340.21001, Git hash:master @ f0da95af49009959d0100568acb11aea288bcea0)
License type: Educational Lab License, build 2020-12-05
License details: Cloud Zoo. In use by: Harold (EKA Tudengid)
Windows 10.0.0 SR0.0 or greater (Physical RAM: 16Gb)
Machine name: DESKTOP-43FHHNO
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Standard graphics configuration.
Primary display and OpenGL: Intel® HD Graphics 5500 (Intel) Memory: 1GB, Driver date: 10-29-2018 (M-D-Y). OpenGL Ver: 4.4.0 - Build 20.19.15.5063
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Intel
Render version: 4.4
Shading Language: 4.40 - Build 20.19.15.5063
Driver Date: 10-29-2018
Driver Version: 20.19.15.5063
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB
Was able to install drivers from dell.com, but it didn’t solve the problem.
New SystemInfo:
Rhino 6 SR32 2020-12-5 (Rhino 6, 6.32.20340.21001, Git hash:master @ f0da95af49009959d0100568acb11aea288bcea0)
License type: Educational Lab License, build 2020-12-05
License details: Cloud Zoo. In use by: Harold (EKA Tudengid)
Windows 10.0.0 SR0.0 or greater (Physical RAM: 16Gb)
Machine name: DESKTOP-43FHHNO
Computer platform: LAPTOP - Plugged in [83% battery remaining]
Standard graphics configuration.
Primary display and OpenGL: Intel® HD Graphics 5500 (Intel) Memory: 1GB, Driver date: 1-21-2020 (M-D-Y). OpenGL Ver: 4.4.0 - Build 20.19.15.5126
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Intel
Render version: 4.4
Shading Language: 4.40 - Build 20.19.15.5126
Driver Date: 1-21-2020
Driver Version: 20.19.15.5126
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB
Hello - I guess then that the video support in this machine is not sufficient - HD-5500 it is pretty old, I guess, and may not have the open GL support needed. @John_Brock - any more-informed thoughts?
The current drivers for that old GPU are from October.
You will need these instructions to install them:
Drivers:
Even then, that old INTEL GPU is underpowered and unrecommended. It does not meet Rhino’s System Requirement.
If you’re serious about Rhino, it’s time for a computer that has the capabilites Rhino was designed for.
Here’s a link to great advice for choosing a new computer: