I am having trouble getting an accurate texture for stacked objects when applying Box Mapping. The texture seems to be applied according to the XYZ position of my object. So if I have them stacked, it looks like one big objects instead of many stacked. How can I force box mapping to apply the full texture to each side of the object, or at least, be able to vary it from object to object?
Notice how the texture continues from object to object. I don’t want that. If there were no edges, the pieces would be indistinguishable.