I’m trying to recall changing any settings that might have cause this to misbehave, but I don’t believe that I did. I successfully rendered my project on Monday, didn’t get back into until this morning, but I did do the update to the SR22 RC yesterday. Keep in mind that I know next to nothing about rendering, so it could definitely be user error somehow.
I tried your file here and had no issue. Are you using the CPU or GPU for Raytraced? Check Options > Cycles for the compute device used. Try the CPU if you are set to GPU, it could be a GPU driver issue after the update requiring you to update that driver too. Other thoughts are if you have multiple monitors connected or are using another renderer than the Rhino Renderer. We can also roll you back to SR21 to see if that indeed solves the issue. If it does, we’ll need your SystemInfo results which you can email to tech@mcneel.com if you don’t want to upload that here.
Thanks for the suggestions. It turned out to be the graphics driver. I didn’t originally suspect that because the driver was only about 6 weeks old. But there was a newer one that is about 3 weeks old so I installed that. The renderings look good again.
Thanks for letting us know. Do you have more information about the buggy driver and your GPU? That might be handy information to have when others run into this.
-wim
I have an Nvidia Quadro P2000. The 516.59 driver from the beginning of July was the problematic one. The latest from the end of July is 516.94. This is the one that works. I also run the driver with the dynamic streaming set.
Seems I also have this issue with GPU rendering only (CPU is fine, but slow).
Admittedly it has been a couple weeks since needing the ray tracer, so i am unsure when it started.
I started with the things above like updating the drivers for my Quadro P3200 as well as the intel integrated, but still see the issue with Cycles. Legacy Renderer seems to be working fine as a note.
if you copy the results of the Rhino command _SystemInfo here we can maybe see what the issue is with the graphicall drawing issues. Most likely still you aren’t using the latest possible driver for your GPU.
Windows 10 (10.0.19042 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: LAPTOP - Plugged in [95% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 7-19-2022 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA Quadro P3200 (NVidia) Memory: 6GB, Driver date: 7-21-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 516.94
> Integrated accelerated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 7-21-2022
Driver Version: 31.0.15.1694
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Rhino plugins that do not ship with Rhino
C:\Users\greg.callahan\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.0\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.0.0
Windows 10 (10.0.19042 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 7-19-2022 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA Quadro P3200 (NVidia) Memory: 6GB, Driver date: 7-21-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 516.94
> Integrated accelerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device
Secondary graphics devices.
DisplayLink USB Device (DisplayLink) Memory: 0MB, Driver date: 8-11-2021 (M-D-Y).
> External USB display device with 2 adapter port(s)
- Secondary monitor attached to adapter port #0
- Secondary monitor attached to adapter port #1
DisplayLink USB Device (DisplayLink) Memory: 0MB, Driver date: 8-11-2021 (M-D-Y).
> External USB display device with 0 adapter port(s)
- There are no monitors attached to this device. Laptop lid is probably closed
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 7-21-2022
Driver Version: 31.0.15.1694
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
I dont know how exact the Blender Cycles is to the Rhino Version, but i went into blender 3.2.2 and did a GPU render there in both OPTIX mode as well as CUDA. All came out well there.
I also went ahead and downloaded/re-installed GPU drivers.
I can just use blender for now, just another step.