For the realtime render in the viewport (not-raytraced) is there way to make transparent material to have a little less transparency, but without changing parameters for the material?
In the viewport, it’s very hard to see the material sometimes, and to check the orientation and how it just looks is difficult.
I can of course use shaded mode, but would like to see how it looks with color and texture…
Just checking to see if the layout before going into raytraced viewport.
Also the steel material is looking rather toon-like, just wondering if it was like this before… or perhaps just the initial hdr?
Stainless_and_glass.3dm (187.0 KB)