Seems to be an odd bug with the raytrace viewport when the Nvidia denoiser is on. If its OFF rotating in the viewport performs as expected. If denoiser is ON when you rotate the view the camera snaps back original view that the denoiser was set for. Anyone else experiencing this?
GPU is Nvidia Titan XP ( I know its an old card) but the drivers are all up to date.
Standard graphics configuration.
Primary display and OpenGL: NVIDIA TITAN Xp (NVidia) Memory: 12GB, Driver date: 2-2-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 528.49
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-2-2023
Driver Version: 31.0.15.2849
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 12 GB