I’m trying to render an image in the RayTrace view, but the texture mapping I’m using gets warped and stretched despite being set in Perspective view. Why is this change happening? How can I fix it? If not, is there an alternative to rendering an image to the same quality?
Here is the System Info, I think I should also say that I am fairly new to Rhino. I have been needing to use it for school assignments, so I may be lacking in some basic terminology.
Rhino 6 SR29 2020-8-25 (Rhino 6, 6.29.20238.11501, Git hash:master @ 06b936ae4e8c289ecccfd6b5ee9bacccc60eded1)
License type: Evaluation, build 2020-08-25
License details: Cloud Zoo. In use by: Amanda Rosario ()
Expires on: 2020-12-01
Windows 10.0 SR0.0 or greater (Physical RAM: 12Gb)
Machine name: LAPTOP-MABM89CA
If you still could share the 3dm file I can see better what you’re doing and where it goes wrong. If you don’t want to share it here publicly you can use rhino3d.com/upload?to=nathan@mcneel.com . I’ll be automatically notified when the upload is ready for me.
Looks like baking the textures is failing here. Baking is needed because you have complex multi-channel mapping set for objects. In most cases I believe you should be able to get what you’re after with simple 1-channel planar mappings.
Hi @naniamr413, it appears that something has damaged the surface parameter information on many of your surface render meshes. Try running the _ClearAllMeshes command and then switch back to Rendered mode and then to Raytraced mode. ClearAllMeshes destroys the render meshes from all surface and polysurface objects.
Also some of the surface are missing mapping channel 3 and the layer material uses it (for example the surface on top of the highest part). In those cases the results may not match between different display modes and render plug-ins.
I’m interested to know how you created those surface because it seems there is something corrupting the surface parameters on render meshes.