I’m working on some imported geometry that has several fillet surfaces that are pure arcs (rational). I have to make modifications that involve blending to match these surfaces and am having problems getting good matches, which I guess is because they use weighted control points.
I’ve tried building my blend surfaces using matching rational surfaces, adjusting the cp weight to match but it isn’t giving me good transitions. My next approach is to convert the rational fillets to non-rational.
Is there a generally accepted strategy for this circumstance? I wonder if I’m making hard work of this
Thanks for any advice offered.