Randomize the spheres and now doesn't inflate

The main component I’m using is kangaroo2 and
I think the main problem of the grasshopper is mesh weld vertices component that it is stating “the welding mesh with this settings was not successful!!!..output of the original mesh.” I have put a tolerance (number slide) but it doesn’t seem to be working. I think it is the randomized in the beginner I based the beginner code from this tutorial grasshopper kangaroo tutorial - YouTube

trial 1.gh (27.2 KB)

trial 1.3dm (167.3 KB)

trial 1 Edited V0.gh (15.7 KB)

If you try to learn K2 from very basic, this playlist would be the least painful and most time-saving way in my opinion.
After completing this, go to Github and try to study @DanielPiker 's example files.

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While you did solve the inflated problem. I wanted to keep the spikes for my project. Thank you anyway

Can anyone help on this??

7. This is not a do-my-work-for-me group

I have thanks. I have looked for solutions on the web and testing different components to fix the solutions and it didn’t work. I have described what was the problem and share the tutorials that I was looking at.

Hi @nicole.cater001

I see in your file you are generating a spiky mesh before the simulation.
I don’t understand exactly the result you are after - a sketch would help.

It will be much easier to generate the relaxed shape without the spikes (starting from a simple flat mesh), and only on the output apply the spikes.

Oh… I see, are you trying to make this shape?

Yes but randomized the spheres. I did some overlap on it on the file with the beginning of the script. I don’t know it will work in one script or should the mesh be flat for it to inflated and then add another mesh to have the spikes.

This is the main idea I’m trying to do. I’m not sure if I should create two scripts and just overlay it both.

trial 1 Edited V1.gh (29.7 KB)

Truly disgusting…

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Haha so it can’t be done I’m guessing.

No, it’s there.