When working with this file, the UV editor started acting weird, and then after several restart etc. the editing square did not show.
I did a _Bend to the render-meshes at the end of the plank.
Maybe that was a bit too much to ask, or is it a bug?
anyways I cant get the UV editor square to open now. Perhaps someone can have a look?
I tried a new file, and did the same workflow.
I think I found the error:
in order to bend the end-cap mesh, i did a subdivision on it first.
I dont think the editor likes that…
Any other ideas how to get that smiley shape on the end cap render-mesh?
this shape makes a nice look from the two wood-colors in the grain of the plank.
(If i can get it to work
But besides from that, the aim is to get a realistic variation on the lines in the wood grain.
I found out I could just turn on the controlpoints on the render-mesh and nudge them around, to get at nice variation in the rendered texture. Really cool
It works fine , If I do not subdivide the render mesh…
But still, it would be cool, If I could subdivide/bend it… Then I could get that curvature in the end cap grain of a rough cut plank, all from the same texture file.
yes, but this particular bit of mesh is not possible to bend, because of the way the faces are lined up:
there is only control points on the curved edges, the straight edges have no controlpoints/division.
Is there a way to subdivide the unwrapped mesh, so the UV-editor can handle it? ROUGH CUT PLANK 2.3dm (2.9 MB)