Attached is polysrf of a shoe last (partial so as not to share client shoe last) that needs to have the feather edge on the bottom maintained while converting to SubD. The Quadremesh subD crease with UseSurfaceEdges Smart usually gets this edge for most lasts, but not this one. Anyone know why and how to get it to work?
Maybe the easiest thing to implement would be to add an option for Guide Curve Influence to be Edge Loop Creased. Currently I try to crease it after QuadRemesh runs, but then the interpolation is lost… So to have it happen as part of the QuadMesh command would be great. I can see this having more consistent results for other applications too…
I think I’m wanting the same thing as others there. For me, basically I just want to be able to inflate a SubD object and can do this with control points, moving the UVN, I just need a way to select them all. Maybe I could select edit points as you’ve just shown me in this video, and then there could be a toggle to get the associated control points. I think someone on that thread might have suggested that…