I want to be able to create an organic form in SubD, perform boolean functions and then somehow get the resulting Nurbs back as an editable SubD with half decent topology. The example I’ve attached was a simple SubD that I performed a boolean difference to, to get the flat top.
When I try and QuadRemesh I get a total mess with any combination of the settings. I need that top crease to remain intact but it doesn’t seem to recognize it (even trying to use the curve as a guide). Using the guide curve to create an edge loop doesn’t work either. Meshing with the top separated from the bottom is as close as I can get to something passable, but then the geometry doesn’t flow or align.
Hi Scott, thanks for taking the time to reply. The model is an early stage coffee table. I tend to work between sketches and modelling directly, making changes as I go, but this hiccup halted progress hence the question.
Your attempt looks good, can you please explain what guide curves you used and how? I tried selecting the top surf as a guide and it was very messy. Is this after you sliced it? Do you get similar results with a lower quad count, as I’d like to then convert to a SubD to alter the form etc.