Does anyone found this behavior with Quad Remesh?
It seems like the quad remesh component is having a hard time to make mesh at the kinks of the surface. Does anyone found a work around to be able to consider the entire geometry? I tried using quad remesh settings but I did not have any luck.
Any piece of advice to point me in the right direction will be welcome.
Thanks in advance!
MeshIssue.gh (7.5 KB)