Don’t know if this question has come up earlier and if so please direct me.
When I try to quad remesh a mesh it misses some parts of the outer geometry.
I have tried so many settings without a solid result that I always can count on in order to have a “copy” of the original mesh perimeters.
In part below there is a miss on the lower right corner.
I looked at you file and tested many things and didn’t manage to get a good tessellation ton the chamfered part. I think without fixing or magical setting the best you could do is finish the meshing by hand (mouse) dragging points on the corners.
Hi,
My expectation is that the whole original mesh should be filled as a quad except for tolerance issues.
On my file I get around 7mm difference which is way of tolerance so there must be something I’m doing wrong.
No I have both planar, curved and double curved objects
Hi @martinsiegrist
I think there is still a slight problem in this corner (in V7 and V8!). The error is 3 units for an edge length of 20 and the error on the rounded part is 10 time better (~0.3). I see this as a glitch or bug.
Yes but using the brep as input it is not as bad as the user reported.
I wonder why the result is better with the brep instead of the mesh?
Maybe the Quad Remesh algorithm would benefit of a ‘pull closest vertex to corner’ option… Of course something which could be done in Grasshopper quite quickly too
Are we agreeing that I’m not stupid?.. (in this question at least)
I hope to get some information from the guys at McNeel also in order to get some feedback.