Hi there,
I am fully aware that I can set a construction plane in a viewport with this:
viewport.ActiveViewport.SetConstructionPlane(plane)
So logically I would say that if I’d wanna revert the CPlane to the world coordinate system I would have to do something like this:
viewport.ActiveViewport.SetConstructionPlane(Rhino.Geometry.Plane.WorldXY)
My question is:
As you can see on the picture below it still is treated as a CPlane, though it’s thought to be “World”.
Is it possbile to set the WorldPlane programmatically?
Thanks,
T.