Hey guys, I have a problem with UV-mapping in Rhino when using my Rhino model with rendering engines (D5 in my case, but situation is the same with other rendering engines as well). every time I need to scale texture inside rendering engine by a lot to make it look proper. Sometimes texture isn’t even just incorrectly scaled or it is just broken completely. I use millimetres units when modelling in Rhino. I looked up for this problem in internet and discovered ApplyBoxMapping command that might fix the “broken” thing I wrote previously. But doing this every time for every object is annoying. I noticed it happens when I use mesh for exapmple for terrain.
Hi Jonathan, any chance you could share a model with the textures you are using and image showing the issues?
we’d be happy to take a crack at sorting this.