Hello, I have a problem with the textures.
As can be seen in the image, the cover looks white when it should look the same as the others. I think the problem is the brightness of the light, how can I solve it?
Hello again @Jose_Antonio_Ordoñez,
on the platform you can adjust the light settings. Depending on the angle of the light, surfaces may look different depending on their direction.
Additionally, the environment map that you chose (if you chose one) has an influence as well.
Cheers, Michael
I am attaching the image of the texture, how it should be displayed and how it is displayed in shapediver.
This URL is the model, I send it to you so you can check the light and if something is missing to make it look the same, the problem is urgent and we don’t know how to fix it.
Hello @Jose_Antonio_Ordoñez,
I was informed by my colleague that you have a call scheduled tomorrow. In that call, that topic can be discussed much more easily.
For now, on the platform, in edit mode, you have light settings. You can change those settings to get the best results.
Cheers, Michael
Hello @MajorMeerkatThe3rd
Ok, thank you very much, when you have news on this topic let me know!
Hello @Jose_Antonio_Ordoñez,
what news are you talking about? I think there was some misunderstanding here.
Regarding you issue, you can, for example, change your ambient light in the light settings on the platform to a color of #FFC568FF
and an intensity of 0.35
. This already makes the results much closer. You can of course try other values yourself here, this is just a suggestion.
Cheers, Michael
Hello, In api version 2 I used this. In version 3 how would it be done?
{
id: api.scene.get({ name: “TraseraGeoCantos”, format: “material” }, “CommPlugin_1”).data[0].id,
content: [
{
format: “material”,
data: {
version: “2.0”,
roughness: 1,
bitmaptexture: urlCantos
}
}
]
}
Hello @Jose_Antonio_Ordoñez,
here is a CodeSandBox that should help you out with this.
Cheers, Michael