I tried to create own PBR materials for shapediver ( I use Substance painter and export with PBR MetalicRough config.), however I didn’t get expected results Shapediver viewer
Problem 1: spotlight has undesired direction (front sides of object get more light than top sides) Is it possible to change location of spotlight via Shapediver’s API?
Problem 2: After moving “spot light intensity” slider to 0 (in order to minimize front light) and keeping ambient light intensity=1, model appears too dark. Additionally, there are no constract between front and top of sides on the model of the element in the shape diver viewport as is it can be seen on unwrapped texture- see image.
I thought that there might be a problem with gamma correction/linear workflow, I change gamma value for unwrapped texture in Photoshop from 1 to 2.2 and get somewhat better results, but still without contrast.
How to get proper colors in shapediver viewport? What workflow (linear or gamma) to use in process of creating/exporting material from Substance for the best results?
Thanks in advance