Problem With Hexagonal mesh when converted into realistic net

Hello, I am having a problem with my Gh code created for a realistic net being hunged using anchor points. When the mesh is UV Grid, it works just fine, but as soon as I get it to become Hexagonal using Ngon, it shows me triangles. It is vital for me to keep the mesh hexagonal with the net effect on it. Kindly help please.
Test Net Hex.3dm (6.5 MB)
Hex Net Problem.gh (24.8 KB)

relax_hexagonal.gh (48.7 KB)

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Thank You very much! :slight_smile:

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