Hi everybody. Im making a tensile structure with anchor points in a hexagonal grid, but it seems that the vertex loads are not working, due to that im not having the geometry i want. So i dont know whats the problem, i would appreciate if someone helps me with this issue. Im leaving the rhino and the grasshopper definition i’ve been working on.
It looks like you are splitting a surface into hundreds of trimmed patches, meshing each of these, and placing anchors in the middle of some of the surfaces.
For anchors to be attached to a mesh, they need to coincide with vertices of that mesh.
More importantly, making trimmed surfaces with curved edges and meshing these is giving a poor mesh quality, which would not give a good shape when relaxed, even if you fix the issue with the anchors.
It looks like you are trying to get a regular hex mesh trimmed and mapped onto a relaxed surface.
A better way to do this is to relax the simple triangulated mesh, then use MeshMap to take the trimmed regular hex grid from flat to the relaxed surface