My goal is to do a morph, from a simple arrangement of objects to having more in the scene, to simulate things being added. All of the objects are on a turntable and the camera is on a short path.
OPTION A: Would be the easiest way, but will take over 60 hours.
OPTION B: Is what I tried to do, but none of the sequences line up or register.
SOLUTION TRIED: I turned off tweening for both the camera’s position, target, and object’s rotation (using a proxy). It should be perfectly linear animation. Therefore, frame 50 from one sequence should be identical to frame 50 from another sequence.
PROBLEM : They never line up!
QUESTION: What is causing the camera position --or-- rotating geometry – in one frame 50 to not be the same as another frame 50???