Hi McNeel’ies ![]()
Good to see the improvements in the rendered view - especially the fake IOR for transparent materials. I’d love to see - if even possible in OpenGL and/or Direct3D - an improvement in how roughness on transparent materials is handled. As you can see in the screen grab, adding roughness affects only the clarity of the reflections, not the actual transparency. It would be nice if we could have transparency diminish as the roughness is increased, as seen in the raytraced viewport.
Regards, Jakob
