I’m simply trying to achieve some non-wonky transparency in my objects so curves can be seen behind. What appears in the material allocation preview render looks fine, but when I do an actual render the material is way off appearance.
Thanks for your help forum.
Exhibit A – This looks great:
Exhibit B – The render-output is very opaque and not at all like the material preview (or the Rendered viewport which also looks fine and is not opaque like this output):