this is not a big issue - and everyting is technical correct.
but the way overlapping points are rendered might get some fine-tuning.
I don t like, how overlapping points are displayed, visually it would be nicer if they condense to a more homogenous cloud-like pixel-collection.
my guess - playing arround with blend-mode of inner and outer pixels might give a nicer visual appearance.
oh this is also nice:
depending on the camera direction drawing order changes (as the closest point to the camera is different…)
but you get a fancy “animation” when rotating the view.
(from a user s perspecitve, doing some cad word - a bit unexpected / disturbing)