I am new to Rhino and trying to apply a plastic material but with textures similar to the effect of SPI Finish Standards that are applied directly on the injection molding. Anyone has tried this before or is able to provide any tip or way to reproduce this effect?
if you have the images used for texturing, you can follow the steps in this video-
however if you are thinking you want to actually cut the texture into the model, typically the textures are applied after the molds are created.
you can however print the textures and they come out great assuming you printer can handle a lot of polygons.
Given you are new to Rhino, you can also try to start from basic PBR maps…
In the image above, the materials are here:
Plastic_A.rmtl (38.8 KB)
Plastic_B.rmtl (39.1 KB)
Plastic_C.rmtl (31.8 KB)
Plastic_D.rmtl (30.1 KB)
In my example scene, I am using spheres 2 cm in radius, within a Small Objects - Centimetre scene.
Unfortunately, I don’t have any more time. However a word of caution that you may have to play with Rhino’s quirky (or insane) Advanced bump mapping parameter to get bump maps to work properly.
In general, use of the procedural fBm will get you far in creating multi-scale bump maps (Plastic A, B). As you get to more microscopic scales, you can use the roughness parameter directly in the PBR as I have in the Blue sphere (Plastic C).
Thank you very much Kyle.
Thank you very much David!