Texturing a surface problem


#1

Hi!
I learned how to texture a planar surface but the problem is that when applaing a texture, the image always get distorted and never has its original shape (width to hight ratio). How to preserve this so that the image doesnt get streched?


#2

Hi Mario,
use shift when positioning planar mapping to do that.
No, sorry it works only for the same width and height size textures.


#3

Dont understand.
Can you please explain.


#4

Sorry Mario my fault, I thought you were talking about the planar mapping widget.


(Pascal Golay) #5

Hi Mario - use planar mapping- default is to use Surface UV mapping and you’d need to impose a planar map on the object- you can set the projecting plane to have any aspect ratio. See Object Properties, Mapping page for the plane. There are several mapping types available.

Does that help at all?

-Pascal


#6

yeap thats it.thanx a lot