Peeling a sphere

Hello!

I have a model of a globe - basically a sphere with some texture that I want to peel like an orange into a flat-ish octopus shape with 8 or so arms joined at the top, print onto paper in real life, and then reassemble into a paper globe with texture. I know that the ā€œarmsā€ of the octopus will still have curvature since they came from sphere slices, so I am thinking of using software to do the peeling deformation and then make a 3d printed embossing die from this shape to give the paper its curvature.

I have some Solidworks experience but have no idea how to do such a thing in there and am wondering if rhino and grasshopper would be good for this. Also looking for any tips of where to beginā€¦ It would be especially cool to be able to make a parametric rig that could adjust the number of arms that are generated.

Thank you!

Hello
there are many discussions on this subject. Just do your market :sweat_smile:

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