Hi @dalelear, I was trying to do exactly what you suggest here yesterday, and in the process I realized I was losing all my mesh UV information: BUG: ToSubD is losing mesh UV coordinates
Do you know why that’s happening?
Thx,
G
Hi @dalelear, I was trying to do exactly what you suggest here yesterday, and in the process I realized I was losing all my mesh UV information: BUG: ToSubD is losing mesh UV coordinates
Do you know why that’s happening?
Thx,
G