Only upper half of an inserted text displayed in V6

In V6 only the upper half of letters and numbers of an inserted text is displayed when using Dimension/Text Block; the file prints correctly, however.

Hello - can you please run the command SystemInfo (Help menu > System Information) and paste the results here?

-Pascal

Rhino 6 SR1 2018-2-6 (Rhino 6, 6.1.18037.13441, Git hash:master @
5a33e6871b94d32ba552468218cef0ad8d3d1263)

Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb)

GDI Generic (OpenGL ver:1.1.0)

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: None
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: Microsoft Corporation
Render version: 0.0
Shading Language: Not supported
Driver Date: 5-19-2016
Driver Version: 9.17.10.4459
Maximum Texture size: 1024 x 1024
Z-Buffer depth: 32 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2108 MB

C:\Program Files\Rhino 6\Plug-ins\Commands.rhp "Commands"
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp "Renderer Development Kit"
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp "Rhino Render"
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp "RDK_EtoUI"
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp "Renderer Development
Kit UI"
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp "Snapshots"
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp "RhinoCycles"
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp "Toolbars"
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp "3Dconnexion 3D Mouse"
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”

Are you running in a virtualbox?

Bootcamp

Right, you probably have to ensure that you have proper drivers installed for your GPU - currently Rhino falls back to the most basic OpenGL it can find, but unfortunately that doesn’t support all the drawing functionality needed. What kind of GPU is in your machine?

MacBook Pro (13-inch, Late 2011) with Intel HD Graphics 3000. I
reinstalled Rhino V5 which runs fine making illustrations.

As I understand it there is indeed no real solution. The problem arises on machines that were upgraded to Windows 10. The hardware is OpenGL 3.3 but Windows 10 transforms it into OpenGL 1.1 See https://msdn.microsoft.com/en-us/library/windows/desktop/dn481241(v=vs.85).aspx