Is there any way to create an animation of an object that looks like it “growing” along a path? To better describe, let’s say a pipe or shape that is extrude along a helix. The animation would start out with one revolution, then “grow” along the helix until it reached the end of the curve. I hope this makes sense. I figured out how to use UDT and flow and get a shape to animate flowing along a helix via turning on history and manipulating the input curve, but I haven’t been able to figure out if it’s possible to take that same shape and make is extrude or rail along the curve so that it looks like a solid object is “growing”.