Hi, I have a display issue - this completely disappears in Arctic view, with surface edges off. I am out of ideas of how to solve it - i’ve created new files, i moved everything in one folder with white material, i’ve checked settings, tried flipping the surfaces. Does anyone know what the solution is, please?
have you changed anything in the artic settings?
It may be worth resetting to defaults.
can you clarify what specific look you are trying to achieve?
as a guess, perhaps rendered mode with a white material would give you more what you are looking for?
SystemInfo might be relevant as well. Please run the command in Rhino and post the results. Thanks!
Apologies for the late reply.
This is how the building looks like when I bring it in the context model. All the other buildings are displayed correctly in arctic mode, this one is not. I didn’t change the display properties. No idea how to fix this.
Many thanks for your replies!
Hi Oana -
It’s close to impossible to troubleshoot an image. Please post the .3dm file or export a small part of it to a new .3dm file and make sure that that part still shows the behavior.
Also, as Japhy already requested, please run the Rhino SystemInfo command and copy-paste its output here.
-wim
try SetObjectDisplayMode on that object and enter, you dont have to select anything in specific in that command, the default setting will set it to normal.
thank you, I tried it, it’s not solving the issue, unfortunately
Hi Wim,
Please see below:
Rhino 8 SR21 2025-7-7 (Rhino 8, 8.21.25188.17001, Git hash:master @ 2e05bb7e11ec03aa58cc543d92330d59df05d32b)
License type: Commercial, build 2025-07-07
License details: LAN Zoo Network Node
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 64GB)
.NET 8.0.21
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro P4000 (NVidia) Memory: 8GB, Driver date: 8-7-2025 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 580.97
Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-7-2025
Driver Version: 32.0.15.8097
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\SimLab\Plugins\SimLab PDF From Rhino\SimLabPDFExporter.rhp “SimLab PDF Exporter”
C:\Program Files\Chaos\V-Ray\V-Ray for Rhinoceros\V8\VRayForRhino.rhp “V-Ray for Rhino”
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Users\oa\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\PanelingTools\2024.8.20.677\PanelingTools.rhp “PanelingTools”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”
it would save us a lot of guessing if you would post your stripped down file, just duplicate the file and eliminate everything that is not relevant and post only that geometry.
what you still could try is MatchProperties, select one of any of the other objects and match the properties from this geometry to the others.
This ![]()
If it’s an imported mesh object, you could try RebuildMesh on it, to see if it helps. Also make sure it’s not a block.
HTH, Jakob





