Obj export settings for Adobe Dimensions / Felix

Adobe came out with a new software for rendering. It’s backend seems to be Vray, or at least Something by Chaos Group because Vlado helped them with it. But it ONLY imports OBJ. And I can’t get it to import Anything from Rhino.

So naturally I start troubleshooting. Export fbx, windows previews the file. Export obj windows does Not preview the file, and throws up errors on trying to open it.

So I’m guessing it’s just expecting something quite specific.

Anyone know the settings that might work? So far the software seems useless. OBJ only? Get real.

These settings worked for me, hope that helps!


That DID help. I had Wrap long lines checked. That seemed to be the culprit.
And of course, it doesn’t really say what that means. I’m pretty sure that’s just the format of the file though, referring to long lines of text to define something?

I started with the more obscure settings and got lucky :wink:
No idea why you would “wrap long lines” as OBJ is not really made to be easily human-readable anyway…

Dimensions seems OK, if only because it’s “free” with the subscription. I don’t think I would spend money on it, though…


Yeah, it’s free. We haven’t upgraded our Keyshot license yet. I figured, better try it first. It has some nice features, but it’s really in it’s infancy still. Like, the fact that it gives you No warning if it fails on import. It just does nothing.
I haven’t tried this version, but there was a limitation on image size in Felix.

Well, it’s letting me render 10,000 x 10,000, so I guess they took that away. Ha, but you can’t zoom out in the render. So you have to pan a Lot to find what you want. It’s giving me about one frame of refinement every 2 minutes also. I haven’t assigned materials or a different environment. So, not Particularly fast. Actually, I’m giving up. It’s just too slow. It’s been at 4% for 10 minutes. I cancelled, change it to only 4k square, and got to 5% after 4 minutes. It’s still REALLY slow. It only seems to be using processor though, and I do have a laptop. It’s not Slow though, i7-6700HQ currently running 8 processes at 3.08GHz. It’s not going to win any awards, but It does fine in Keyshot.

Well, hopefully some of the rendering community gives some feedback. Otherwise this will just be a toy for people designing packaging and not much else. C4D is Somewhat built in to Adobe CC also, but lots of people don’t realize it. The only way to open it is to go through After Effects I think. It’s just “light” but I don’t think there are render size limitations. Might not have SSS or something, but I’m sure you can still render things ok.

Also, Rhino related. Make sure your objects aren’t backward. Without having applied any materials, the objects facing backward show up as black… I Highly recommend using an ugly colored material for showing backside faces.

I’ve been playing with it a bit as well. It’s really slow but I’ve managed to get some decent renders out of it. I had some issues with bad imports but I found a work around by opening the obj in photoshop and then exporting it as an obj from there and then opening that obj in felix.

Ha, well…my test is just an average model that we might have. I strip out things like internal mechanisms and any hidden Object really. I don’t go through and delete ribs and stuff anymore like I used to, but I clean out objects I don’t see. I still have 760 or so objects in this one. My first test that actually imported, using the settings posted, it’s all one object. I tried layers as OBJ groups. I was expecting my 29 layers as 29 objects. Nope. That’s just the names. It’s a Giant string of objects. So no organization.
I threw glass on the 2 glass doors, and it took probably around 10 seconds just to select it, and 10 to finish “applying” the material.

My current consensus is that it’s unusable for over 50/60 parts. Just a rough guess.

Back in the day, I had a script, I Think from Pascal, that exported every layer as an obj for me. So long as you have your object completely broken up by material, that might be an acceptable workaround. There Are some nice options. It seems the lighting is more natural than Keyshot. Keyshot ground shadows have always been bad. You can spot a keyshot rendering Miles away unless the person knows what they are doing after the fact.

It started off as project Felix, and you are correct it is V-Ray. It will be interesting to see how far it goes.


I hope it goes far, but for now it’s pretty terrible. Since it’s semi-realtime I wonder why they didn’t do OpenCL rendering. There are only a few unsupported things in Vray with the graphic card rendering, and I don’t think this even uses them.

I’ve got Vray for 3dsMax, and this seems a Lot slower than if I just choose pathtracing there.

I was chatting with my coworker the other day wondering why they would even do this. Every keyshot user already has creative suite. So it’s not like they are taking away from that. Could it be that they are actually trying to just provide added value even though they would get no extra money in return? That seems very unlikely, but would be nice. But it’s odd that they would license a render engine. Vray was a good choice, but that can’t be terribly cheap.

Now, if they can just add distributed rendering, I’ll get all my coworkers to install it and have 20 computers at my disposal. lol