I have a human phantom which contains Mesh leg bones surrounded by two concentric NURBS surfaces representing both muscle and fat. I am trying to put the phantom into a kneeling position below is my attempt:
I am wondering if there is a way to either tether the NURBS surface to the Mesh bone (in other words find the distance for each control point normal to the Mesh bone before manipulating the Mesh and then recreated the NURBS surfaces post Mesh manipulation with the same distance). Basically I want the NURBS surfaces to not overlap with each other and cover the entire bone and vessel structure without manually manipulating every single control point. Thank you in advance for any response!