4 Objects, all Identical (from what I can see) in type/material/surface etc. Yet look very different in all view modes? I’m obviously missing something very obvious as to why? Any thoughts?
PCIE Cage.3dm (5.0 MB)
4 Objects, all Identical (from what I can see) in type/material/surface etc. Yet look very different in all view modes? I’m obviously missing something very obvious as to why? Any thoughts?
it should be noted that I used the match
feature based on the ‘lighter coloured’ object (second object L>R) on all the other objects to ensure they were as identical as possible
quite a few people have viewed this post/question. Any takers??
I just lurk around and I have no idea :3
Also it’s Sunday and sunny outside..
As an update, I exported to v8.. Opened in v8 (latest), still the same problem..
Hi @pharris65,
My guess is a bug in the match properties or unchecked value or something…
Do you have a version of the file saved from before you used the match command to set the materials?
I would test if simply adding a material to all objects works without using match first…
well, I used the match after ‘eyeball-ing’ the settings for each object, that would seem to be identical but the objects were appearing differently in all view modes (that would show a diff). So I don’t think it’s a bug in the match function
The meshes are quite the messes.
I have a display mode that shows backfaces as a pink shade. Anything you see pink means it is the wrong way around
To make the objects a bit better behaving:
_SelectAll
_RebuildMeshNormals
_Flip
But these meshes are inherently a mess, there’ll lots of naked edges and you’ll still see backfaces after doing the above. But at least it’s all more behaving the same